What gets stored
Five verified ZIP packages are saved to IndexedDB. No extracted duplicate is created, keeping storage and startup memory lower.
Local cache setup
This downloads the files needed by the browser version of OMORI and saves them locally. Once complete, the game can start without downloading them again.
Installation
Transport: OMORI_INSTALLER_ZIP_LOADER (fetch/streaming when available, XHR/ArrayBuffer fallback otherwise) Cache target: IndexedDB database WO_Assets, object stores archives + meta. Archive keys: archive:data.zip, archive:maps.zip, archive:languages.zip, archive:img_repk.zip, archive:audio_repk.zip Metadata keys: meta:data.zip, meta:maps.zip, meta:languages.zip, meta:img_repk.zip, meta:audio_repk.zip
Five verified ZIP packages are saved to IndexedDB. No extracted duplicate is created, keeping storage and startup memory lower.
Completed packages are detected by manifest version and size. If a download stops, start again to resume from the last completed package.
When every package is ready, close this tab and open index.html. The game will load from the local cache.