OMOMORI
Browser asset installer

Local cache setup

Prepare game files

This downloads the files needed by the browser version of OMORI and saves them locally. Once complete, the game can start without downloading them again.

Game assets

0%
Checking existing cache1.6 GB total
The manifest will be checked before any download begins.
PackagesChecking...
Required storageChecking...
Browser storageChecking...
Reading manifest.json...
Show technical details
Transport: OMORI_INSTALLER_ZIP_LOADER (fetch/streaming when available, XHR/ArrayBuffer fallback otherwise)
Cache target: IndexedDB database WO_Assets, object stores archives + meta.
Archive keys: archive:data.zip, archive:maps.zip, archive:languages.zip, archive:img_repk.zip, archive:audio_repk.zip
Metadata keys: meta:data.zip, meta:maps.zip, meta:languages.zip, meta:img_repk.zip, meta:audio_repk.zip

What gets stored

Five verified ZIP packages are saved to IndexedDB. No extracted duplicate is created, keeping storage and startup memory lower.

Safe to leave and return

Completed packages are detected by manifest version and size. If a download stops, start again to resume from the last completed package.

After installation

When every package is ready, close this tab and open index.html. The game will load from the local cache.